Autodesk Fusion Cheat Sheet
Fusion 360 Comprehensive Cheat Sheet
This page list some of the common things a new user of Autodesk Fusion should know. Right now, the page is a mess. Don't even know if it's accurate.
Fusion Building Blocks
1. DESIGN
What it is:
The Fusion 360 document β the top-level container.
Contains:
- Part Design (Components)
- Bodies
- Sketches
- Assemblies
- Parameters
- Materials
- Everything in the project
Think of it as:
π The whole workshop.
2. PART DESIGN
Autodesk renamed Components β Part Designs.
Same concept, new label.
What it is:
A self-contained part with its own:
- Origin
- Sketches
- Bodies
- Features
- Timeline
- Joints (if used in assemblies)
Why it matters:
This is the correct way to structure any non-trivial model.
Think of it as:
ποΈ A folder containing everything for one physical part.
Examples:
- Enclosure Body
- Faceplate
- PCB
- Knob
- Lid
- Mounting bracket
Golden rule:
π Always create a Part Design before sketching anything.
3. BODIES (the actual geometry)
What they are:
The 3D shapes you create.
Bodies DO NOT have:
- Their own origins
- Their own parameters
- Their own motion
- Their own hierarchy
Bodies are just geometry.
Think of them as:
π¦ The physical pieces of material inside a Part Design.
Examples:
- The hollow box shell
- A rib
- A boss
- A cutout
- A faceplate solid
4. SKETCHES (2D drawings that drive 3D features)
What they are:
2D geometry used to create 3D features.
Used for:
- Extrude
- Revolve
- Sweep
- Loft
- Cut
Think of them as:
βοΈ Blueprints taped to the workbench.
Sketches live inside:
π A Part Design (Component)
5. ASSEMBLIES (multiple parts working together)
What they are:
A collection of Part Designs with motion relationships.
Used for:
- Hinges
- Sliders
- Rotations
- Mechanisms
- Robots
- Multi-part products
Think of it as:
π© Putting multiple finished parts together.
Important:
You do NOT need an assembly for a single enclosure with a faceplate.
You only need one if parts move relative to each other.
6. ASSETS (your reusable library)
What they are:
Reusable resources stored in your Fusion account.
Includes:
- Custom materials
- Custom appearances
- Decals
- CAM tool libraries
- Templates
- Scripts
- Parameter libraries
Think of them as:
π§° Your drawer of reusable stuff.
7. THE MOST IMPORTANT RULES
Rule 1 β Always create a Part Design first
- If you donβt, Fusion puts you in βbody-only mode,β and half the tools disappear.
Rule 2 β Each physical part = one Part Design
- Never mix multiple unrelated bodies inside one component.
Rule 3 β Sketches belong to Part Designs
- Never sketch at the top level.
Rule 4 β Assemblies are only for moving parts
- If nothing moves, you donβt need an assembly.
Rule 5 β Bodies are geometry, not parts
- Bodies are the shape, not the object.
8. VISUAL HIERARCHY MAP
DESIGN (the whole file)
β
βββ Part Design (Component)
β βββ Sketches
β βββ Bodies
β βββ Features (extrudes, fillets, etc.)
β βββ Origin
β
βββ Part Design (Component)
β βββ Sketches
β βββ Bodies
β βββ Features
β
βββ Assemblies (optional)
βββ Joints
βββ Motion
βββ Constraints
9. QUICK DECISION GUIDE
βShould this be a Part Design?β
- Does it represent a physical part? β Yes
- Does it move independently? β Yes
- Will you export it separately? β Yes
- Is it just a rib, boss, or cutout? β No (thatβs a Body)
βShould this be an Assembly?β
- Do parts move relative to each other? β Yes
- Is it just a box with a lid? β Maybe
- Is it a single enclosure with internal features? β No
10. GOLDEN WORKFLOW FOR CLEAN MODELS
- Create a new Design
- Immediately create a New Part Design
- Name it (e.g., βEnclosure Bodyβ)
- Create sketches inside that Part Design
- Create bodies from those sketches
- Add more Part Designs for other parts (faceplate, PCB, etc.)
- Assemble only if parts move
11. COMMON PITFALLS (and how to avoid them)
β Sketching at the top level
Fix: Always activate a Part Design first.
β Multiple unrelated bodies in one Part Design
Fix: One physical part = one Part Design.
β Using βNew Assemblyβ instead of βNew Part Designβ
Fix: Only use βNew Assemblyβ when inserting existing parts.
β Confusing Bodies with Components
Fix: Bodies = geometry.
Components/Part Designs = actual parts.
12. KEY TERMINOLOGY TRANSLATION (old β new)
| Old Term | New Term |
|---|---|
| Component | Part Design |
| New Component | New Part Design |
| Root Component | Root Part Design |
| Bodies Folder | Bodies (same) |
| Joints | Joints (same) |
13. WHEN IN DOUBT β USE THIS RULE
If it exists as a separate physical object in the real world,
it should be a Part Design in Fusion.
PROJECT
- A cloud folder
- Holds many designs
- Used for organization
- Contains versions, exports, drawings, assets
DESIGN
- A single Fusion 360 file (.f3d)
- Where you actually model
- Contains components, bodies, sketches, timeline
- The thing you open and edit
Fusion Keyboard Shortcuts (Modeling-Focused)
Navigation
- F β Fit view (zoom to everything)
- Shift + Middle Mouse β Orbit
- Middle Mouse β Pan
- Scroll Wheel β Zoom
- Shift + F β Focus on selected object
Selection & Workflow
- Esc β Cancel tool / deselect
- Ctrl + Z β Undo
- Ctrl + Y β Redo
- Ctrl + C / Ctrl + V β Copy / Paste
- Ctrl + A β Select all
- Ctrl + L β Lock/unlock selection
Sketching
- L β Line
- C β Circle
- R β Rectangle
- S β Toolbox / Search commands
- D β Dimension
- X β Construction geometry toggle
- P β Project geometry
- T β Trim
- O β Offset
- Q β Press/Pull (also works in sketch to extrude)
Solid Modeling
- E β Extrude
- Q β Press/Pull (quick extrude or modify)
- F β Fillet
- C β Chamfer (same key as circle; context decides)
- B β Boundary fill (rare but useful)
- Shift + E β Extend face
- Shift + F β Fillet edge (alternate)
- Ctrl + B β Break link (for inserted components)
Construction & Reference
- P β Project geometry (sketch)
- Y β Split body
- J β Joint (assembly)
- Shift + J β As-built joint
- O β Offset plane (in Construct menu)
Inspect & Analysis
- I β Measure
- A β Appearance
- Ctrl + I β Insert (mesh, canvas, etc.)
Timeline & Editing
- Right-click β Edit feature
- Ctrl + Drag β Copy feature or body
- Delete β Remove selected feature/body/sketch entity
View Control
- 1 β Front view
- 3 β Right view
- 7 β Top view
- Ctrl + 1/3/7 β Opposite views
- F6 β Home view
- Alt + 1 β Wireframe
- Alt + 2 β Hidden edges visible
- Alt + 3 β Shaded
- Alt + 4 β Shaded with visible edges
Bodies & Components
- V β Toggle visibility
- Ctrl + H β Hide selected
- Shift + V β Show all
- Ctrl + Shift + C β Capture position (assemblies)
- Ctrl + Shift + S β Save copy
Parameters & Design Management
- Ctrl + , β Preferences
- Ctrl + Shift + P β Open parameters
- Ctrl + S β Save design
Creating Projects vs Creating Part Designs in Fusion 360
When You Create a Project
A Project is a cloud folder in Fusion Team.
You create a Project when you need to:
- Organize multiple related designs
- Keep versions grouped together
- Share work with collaborators
- Store assets (materials, decals, CAM libraries)
- Keep a product family or multi-file workflow tidy
You create a Project outside the modeling workflow
- From the Data Panel
- Before opening or creating any designs
- When you want a new folder-level container
A Project is not required to start modeling, but itβs best practice to keep each major product in its own Project.
When You Create a Part Design (formerly βComponentβ)
A Part Design is a part inside a Design file.
You create a Part Design when you need to:
- Model a physical part
- Keep sketches, bodies, and features organized
- Build multiple parts in one Design
- Prepare for assemblies
- Maintain a clean timeline
- Avoid βbody-only modeβ
You create a Part Design inside a Design
- After opening a new Design file
- Before sketching anything
- Whenever you start modeling a new physical part
- Whenever a part should move independently
- Whenever a part should be exported separately
A Part Design is required for proper parametric modeling.
The Key Distinction
Project = cloud folder (organization) Design = CAD file (modeling environment) Part Design = part inside the CAD file (actual geometry container)
Rules We Learned (Important!)
1. You can create a Project anytime
- Even with no designs open
- Even with designs open
- It does not affect modeling
- It does not change the UI
- It does not enable or disable tools
A Project is purely organizational.
2. You can only create a Part Design inside a Design
You must be in a Design file, not an Assembly file.
You cannot create a Part Design when:
- You are in a βNew Assemblyβ file
- You are editing an inserted component
- You are inside a read-only design
- You are inside a mesh-only environment
You can create a Part Design when:
- You open a new Design
- You are in the Design workspace
- You are not inside a sketch or active tool
- You are not in βbody-only modeβ
3. If you start modeling without creating a Part Design
Fusion puts you in body-only mode, which causes:
- Missing Assemble tools
- Missing New Part Design option
- Confusing Browser structure
- Hard-to-edit timelines
- No motion or joints
- No clean part separation
Always create a Part Design first.
Quick Decision Guide
Create a Project when
- You want a new folder
- Youβre starting a new product
- You need to organize multiple designs
- You want version control and sharing
Create a Part Design when
- Youβre about to sketch
- Youβre modeling a new physical part
- You need parametric structure
- You want clean assemblies later
- You want to avoid body-only mode
Example
Fusion 360 Comprehensive Cheat Sheet
Designs β’ Part Designs β’ Bodies β’ Sketches β’ Assemblies β’ Projects β’ Workflow
1. Fusion 360 Hierarchy Overview
DESIGN (the entire file)
The Fusion 360 document β the top-level container.
Contains:
- Part Designs (Components)
- Bodies
- Sketches
- Assemblies
- Parameters
- Materials
- Timeline
Think of it as: The whole workshop.
PART DESIGN (formerly βComponentβ)
A self-contained part with its own:
- Origin
- Sketches
- Bodies
- Features
- Timeline
- Joints (if used in assemblies)
Think of it as: A folder containing everything for one physical part.
Golden rule: Always create a Part Design before sketching anything.
BODIES
The actual 3D geometry.
Bodies do NOT have:
- Their own origins
- Their own parameters
- Their own motion
- Their own hierarchy
Think of them as: The physical pieces of material inside a Part Design.
SKETCHES
2D drawings used to create 3D features.
Used for:
- Extrude
- Revolve
- Sweep
- Loft
- Cut
Think of them as: Blueprints taped to the workbench.
ASSEMBLIES
Multiple Part Designs working together.
Used for:
- Hinges
- Sliders
- Rotations
- Mechanisms
- Robots
- Multi-part products
Think of it as: Putting multiple finished parts together.
ASSETS
Reusable resources stored in your Fusion account.
Includes:
- Custom materials
- Custom appearances
- Decals
- CAM tool libraries
- Templates
- Scripts
- Parameter libraries
Think of them as: Your drawer of reusable stuff.
2. Visual Hierarchy Map
DESIGN (the whole file)
β
βββ Part Design (Component)
β βββ Sketches
β βββ Bodies
β βββ Features (extrudes, fillets, etc.)
β βββ Origin
β
βββ Part Design (Component)
β βββ Sketches
β βββ Bodies
β βββ Features
β
βββ Assemblies (optional)
βββ Joints
βββ Motion
βββ Constraints
3. Most Important Rules
Rule 1 β Always create a Part Design first
Avoids body-only mode.
Rule 2 β Each physical part = one Part Design
Never mix unrelated bodies.
Rule 3 β Sketches belong to Part Designs
Never sketch at the top level.
Rule 4 β Assemblies are only for moving parts
If nothing moves, you donβt need one.
Rule 5 β Bodies are geometry, not parts
Bodies = shape.
Part Designs = actual parts.
4. Projects vs Designs vs Part Designs
PROJECT
A cloud folder in Fusion Team.
Create a Project when:
- Organizing multiple related designs
- Multiple people are working
- You need version control
- You have reusable parts
- You want a clean product structure
A Project does NOT affect modeling tools.
DESIGN
A Fusion 360 file (.f3d).
Contains:
- Part Designs
- Bodies
- Sketches
- Assemblies
- Timeline
This is where modeling happens.
PART DESIGN
A part inside a Design.
Create a Part Design when:
- Modeling a new physical part
- Preparing for assemblies
- Avoiding body-only mode
- You want clean parametric structure
5. Rules We Learned About When You Can Create Each
You can create a Project:
- Anytime
- With or without a Design open
- Before or after modeling
- For organization only
You can create a Part Design only when:
- You are inside a Design file
- You are in the Design workspace
- You are not in a βNew Assemblyβ file
- You are not inside a sketch
- You are not editing an inserted component
You cannot create a Part Design when:
- In a New Assembly file
- In a read-only design
- In mesh-only mode
- In body-only mode
6. Keyboard Shortcuts (Modeling-Focused)
Navigation
- F β Fit view
- Shift + Middle Mouse β Orbit
- Middle Mouse β Pan
- Scroll Wheel β Zoom
- Shift + F β Focus on selection
Selection & Workflow
- Esc β Cancel tool
- Ctrl + Z β Undo
- Ctrl + Y β Redo
- Ctrl + C / Ctrl + V β Copy / Paste
- Ctrl + A β Select all
Sketching
- L β Line
- C β Circle
- R β Rectangle
- S β Toolbox / Search
- D β Dimension
- X β Construction geometry
- P β Project geometry
- T β Trim
- O β Offset
- Q β Press/Pull
Solid Modeling
- E β Extrude
- Q β Press/Pull
- F β Fillet
- C β Chamfer
- Y β Split body
- Shift + E β Extend face
Inspect & Appearance
- I β Measure
- A β Appearance
View Control
- 1 β Front
- 3 β Right
- 7 β Top
- Ctrl + 1/3/7 β Opposite views
- F6 β Home view
Bodies & Components
- V β Toggle visibility
- Ctrl + H β Hide selected
- Shift + V β Show all
7. Example Structure: Motor + Frame With Wheels
1. Project Structure (Cloud Folder)
Project: Robot Drive System
Robot Drive System (Project)
β
βββ Motor Assembly.f3d
βββ Frame Assembly.f3d
βββ Wheel.f3d
βββ Tire.f3d
βββ Axle.f3d
βββ Shared Assets
Multiple people can work independently:
- Motor Engineer β Motor Assembly.f3d
- Frame Engineer β Frame Assembly.f3d
Reusable parts stored separately:
- Wheel
- Tire
- Axle
2. Motor Assembly Design
Motor Assembly (root)
β
βββ Motor Housing (Part Design)
βββ Rotor (Part Design)
βββ Shaft (Part Design)
βββ Mounting Plate (Part Design)
βββ Fasteners (Part Design)
3. Frame Assembly Design
Frame Assembly (root)
β
βββ Frame Rails (Part Design)
βββ Cross Members (Part Design)
βββ Motor Mount (Part Design)
βββ Axle Mounts (Part Design)
βββ Wheels (Inserted from Wheel.f3d)
βββ Tires (Inserted from Tire.f3d)
βββ Axles (Inserted from Axle.f3d)
4. Reusable Parts (Separate Designs)
Wheel.f3d
Wheel (root)
βββ Wheel Body (Part Design)
Tire.f3d
Tire (root)
βββ Tire Body (Part Design)
Axle.f3d
Axle (root)
βββ Axle Shaft (Part Design)
8. Summary
- Project = cloud folder
- Design = Fusion file
- Part Design = physical part
- Bodies = geometry
- Sketches = 2D profiles
- Assemblies = moving parts
- Reusable parts should be separate Designs
- Always create a Part Design before sketching
Project Creation and Deletion
There appear to be some things that need to be done from the web portal. I have no idea why, but that seems to be the way it works.
Use the web to delete projects. First, you need to archive them. Then, go to the archive tab and you will see the archived project. From there, you can delete it. Be sure to refresh the page otherwisew it will look like the project is still there.
You can create a project from the hub page in the desktop aplication. Use the left pane navigation to select "Projects". Then, you can select "Create project" right above the list of current projects. Note that the default items in the hub are the "Assests" library and trhe "Default Project" project.
After you create a project and click on it, I expected so see a way to create something in the project. Perhaps I should have noticed it quickly, but in the left pane navigation, there is a clickable element with "New..." in it. Click on that and you will be prompted for what you want to design. In my case, I wanted to design a new enclosure for an electronics project, so I selected "Part Design". The help text says "Create sketches and bodies to model a single component to manufacture or use in an assembly."
When you create it you have the design surface in front of you. The "Browser" in the upper left tells you that your part has no nname yet. You can clich the save icon in the small toolbar (menu) in the upper left. There, you can give it a name and, if you want, create a new project and / or folder.
Understanding Parts and Assemblies in Fusion 360 (Beginner Summary)
1. What a βPartβ Means in Fusion
A Part (called a Part Design in Fusion) represents one physical object in the real world.
Examples of Parts:
- Enclosure box
- Faceplate
- Motor housing
- Wheel
- Tire
- Axle
Rule:
If it exists as a separate physical object, model it as a separate Part Design.
2. What a βDesignβ Is
A Design is a Fusion 360 file (.f3d).
It is your modeling workspace.
A Design can contain:
- One part
- Many parts
- A full assembly
- Imported parts
- Reusable components
Think of a Design as a workbench.
3. What an βAssemblyβ Is
An Assembly is when multiple Parts are positioned together.
Fusion supports two types:
A. Internal Assembly (inside one Design)
Multiple Part Designs inside a single file.
Example (enclosure):
Enclosure Design
β
βββ Box (Part Design)
βββ Faceplate (Part Design)
Use this when:
- One person is doing the work
- The product is small
- Parts donβt need separate files
B. External Assembly (multiple Designs inserted into a top-level file)
Each subsystem is its own Design file.
Example (robot car):
DriveSystem_Assembly.f3d
β
βββ Motor Assembly (inserted)
βββ Frame Assembly (inserted)
βββ Wheels/Tires/Axles (inserted)
Use this when:
- Multiple people are working
- Parts are reusable
- You want version control
- The system is complex
4. How to Approach an Enclosure
- Box = one Part Design
- Faceplate = another Part Design
- Both live inside one Design file
- That Design acts as an internal assembly
No separate Assembly file needed.
5. How to Approach a Robot Car
Because different people work on different subsystems and some parts are reusable:
Separate Design files:
- Motor Assembly
- Frame Assembly
- Wheel
- Tire
- Axle
Then create a top-level Assembly Design and insert them.
This supports:
- Collaboration
- Reuse
- Clean structure
- Motion and joints
6. The Simple Mental Model
One physical object β one Part Design
One subsystem β one Design file
One complete product β one Assembly (internal or external)
7. Quick Decision Rule
If one person is building it β internal assembly.
If multiple people or reusable parts β external assembly.
π§© When Two Pieces Bolted Together Are One βUnitβ β Are They One Part or Two?
β Fusion Rule: If it starts as two pieces of material, it is two parts
Even if:
- They are screwed together
- They are glued together
- They are welded together
- They are always used as a single unit
They are still two separate Part Designs because they began as two separate manufactured items.
β Only model as ONE part when:
- It is machined from a single block
- It is 3D printed as one piece
- It is molded or cast as one piece
Quick Guide
Two metal plates screwed together β TWO PARTS
Two brackets welded together β TWO PARTS
Two halves glued together β TWO PARTS
One piece machined from billet β ONE PART
One piece 3D printed β ONE PART
Why Fusion treats them separately
- Each piece has its own geometry
- Each piece has its own manufacturing process
- Each piece needs its own sketches and features
- You may need to position or align them
- You may need to edit one without breaking the other
Bottom line:
If you could hold each piece separately in your hand before assembly, Fusion wants them as separate Part Designs.